Saturday, 25 February 2023

Bad Day at Calton Creek


A return to the wild west last week with a game of Fist Full of Lead. Having played Gunslinger a couple of times recently (see previous posts) this is a very different game. I guess if you want to know the specifics of each pistol and break down the action into seconds Gunslinger gives that really granular feel, but for this week's game we wanted something much more cinematic and fast moving and FFOL definitely suits this style of game.


We went for a simple scenario... In the town of Calton Creek Johnny Fingers and his gang of mean desperadoes have stumbled out of the saloon looking for trouble... at the other end of the street Marshal Knutt and some concerned townsfolk have gathered to put an end to the trouble  (bonus points for the name references!)


Johnny Fingers and his gang hit the streets looking for trouble

...but the Marshal and concerned citizens are determined to stop them


Little Heap and Short hit the dirt under a hail of gunfire but somehow survive.  Short mainly survives by being... erm... short... and harder to hit!

Johnny Fingers climbs onto the saloon roof but eventually is hit and collapses,  His gang scatter now the leader is dead.



A very different cowboy experience and great fun... it felt much more like a scene from a western!

Saturday, 18 February 2023

Gaslands

 


Last week we gave Gaslands a rare outing as Andrew hadn't had chance to try them before.  To keep things simple we had a couple of cars each and raced around a figure of 8 track... I possibly made the track a bit too big but I was worried that my rubbish driving skills Andrew's lack of experience would make negotiating tight bends a bit tricky.  In hindsight a smaller arena would have upped the level of carnage which is always a good thing in Gaslands!



Each vehicle's weapons don't activate until they've gone through the first gate so Andrew took advantage of this by speeding through Gate 2 and immediately dropping mines in the gateway!

We'd decided to award points for completing a lap but more points for wrecking vehicles.  Andrew's lead car sped round the course and took the 1st lap before deciding that racing wasn't as much fun as concentrating on attacking enemy vehicles!




I spent a lot of the time trailing behind Andrew's lead car while his 2nd vehicle, a truck, struggled to get up to speed... his dice rolling was pretty atrocious for a lot of the game until he managed to line up a shot on one of my cars and managed to roll this...



... 6's count as 2 hits so this was pretty devastating, immediately destroying one of my cars!



He then proceeded to execute a very neat reverse turn and blast my other car into smithereens... I'm putting this down to beginners luck and definitely not my rubbish tactics!  Excellent fun and a game that I ought to get out more often



Sunday, 12 February 2023

Mosaic




I've always been a big fan of the PC game Civilisation... I hate to think how many hours have slipped away on various versions of the game. So I was intrigued when Mark suggested trying his newly arrived boardgame Mosaic which draws a lot of inspiration from Civ. This was the Kickstarter edition which comes with lots of nice components... I guess the standard version won't be quite so flashy but still lovely I'd assume.

The game takes place around a map of the Mediterranean although each Civilisation isn't restricted in where they can place cities and towns. These allow you to start gathering trade goods which is one way to gain gold and buy your way to victory. But the joy of Mosaic is that there are.multiple ways to advance and win. Each player takes one action per turn including 
working to produce those vital.resources like food, stone and ideas: some serious thinking is required to access the next important resource... Technology. Claiming different forms of Technology is vital in gaining more points. You can also Build things... not just cities and towns but also roads, baths and a host of things that enhance your civilisation.




Players can also build Wonders, create different styles of Government and claim different Achievements, allow which add to your victory point tally.

Scoring is carried out at various points in the game depending on when the Score cards turn up in the different decks of cards. In both of our games I came last but I really didn't mind... I loved the game and was pleased that I'd improved my score in the 2nd game (even if I was still last!). It's always a good sign when you mull over the game the next day, thinking about what you might have done differently.  

One of the things I really loved about the game is the huge variety of ways to win. There are lots of different strategies that can lead to a victory... I just need to find one!! Highly recommended.

Thursday, 19 January 2023

Gunslinger - take 2

So New Year's been and gone and I've managed to fit in one game so far... another outing for the old Avalon Hill game Gunslinger which I played just before Xmas for the first time in ages.



This time we moved out of town to a scenario out in the country with John Wesley Hardin being hunted by some US cavalry troopers.  Unfortunately the 15 year old Hardin has managed to get the drop on them and has a shotgun!  One of the troopers quickly fell to a long range shotgun blast and spent most of the rest of the game slowly bleeding to death on the ground.  In Gunslinger wounds also cause delay points which limit your actions, so this poor trooper was never going to be able to get up again!

The other trooper put up a much more valiant long range fight against Hardin and his companion, trading rifle fire and managing to wounding Hardin in the leg and putting him on the ground... unfortunately he was still able to fire with his pistol from here and the trooper eventually fell to a bullseye result.

The game definitely holds up despite its age but it's a very different experience to, say, Fistful of Lead or Dead Mans Hand which are much more heroic and cinematic.  Each round in Gunslinger lasts 2 seconds and is divided into 5 0.4 second segments so we're talking very detailed!  If you like to know exactly which type of pistol your character is carrying and fine tune a fist fight then it's a great game but it's not fast moving and I think most people would struggle with more than 2 characters per player.

Still good fun but a very granular sort of game




Monday, 2 January 2023

2022, and some 2023 plans

 So that's Xmas and Hogmanay all over and done with and depressingly I'm back at work tomorrow. Which means it must be time for the traditional look back at the last year...


Firstly, my well-placed pre-xmas hints to the family were successful (not so much a hint...I just sent them a list) and I had a couple for game-related pressies at Xmas. A set of Xenos Rampant, the latest version of the Rampant rules family...


...and the European Birds expansion for Wingspan which I'm looking forward to trying out.


There's also a copy of the Deluxe revised version of Never Mind the Billhooks on its way which was my present to myself! I'll post more about all of these as they get played.

So how was 2022 and did any of my plans which I foolishly committed to at the beginning of the year actually happen?

Games-wise it was a good year... I tend to have one gaming night a week and I think most weeks this year featured some kind of in-person game.  As usual the range of games and settings varied enormously... I'm too much of a games-butterfly to stick to one period or rule set... and they ranged from Star Wars to ACW naval, Romans (late and early... Dux Bellorum and Strength and Honour) to WW2 (Blood Red Skies).  Boardgames also featured heavily with several games of War of the Ring, Tokaido, Terraforming Mars, Star Trek Ascendancy, Eclipse and Wingspan.  I'm also still playing in a fortnightly online RPG with a group consisting of a couple of old friends from my uni days and some new ones from across the world.  This started in 2020 as a lockdown game and has carried on with no signs of stopping.  Initially we were playing the old SPI rpg Dragonquest, but this has now morphed in a playtest for a new set of rules and is great fun.

There were lots of games at Eric the Shed's (do check out his blog for all the news about imminent changes to an even bigger and better shed) as well as regular games at friends (Andrew and Anthony)... sadly I don't have space to host games in my tiny dwelling but I'm blessed to have a great circle of friends who are happy to put up with me and for which I'm very grateful!

Last year I posted about some plans for 2022 in an attempt to shame myself into actually doing them...so did any of my plans actually happen?  The usual answer to this is pretty much always 'no' as I'm terrible at sticking to a plan (don't tell my boss!) but for once I can say I've surprised myself and actually seen several projects that were on the list through from planning to a proper game or 2.  I managed to 'complete' my Arthurian armies and have a few games of Dux Bellorum with them and I finally painted up my 1/600 ACW Ironclads and got some games out of these as well.  This was particularly satisfying as these had been hanging around for several years.  I failed to do anything with my WW2 ships (again) but I did get my WW2 planes into action which again was a project that had been in limbo for a long time.  Not on the plan, but nice unexpected diversions were repainting some 30 year old Laserburn figures and then adding a lot more, and discovering Strength and Honour and putting together 2 x 10mm Roman and Celt armies 

So... what's on the cards for 2022?  

#1 paint up the box of Picts I purchased last month at Warfare (and add a few more) to add to the Arthurian armies

#2 Get some games in with Xenos Rampant and my new Laserburn inspired 15mm scifi figures

#3 Once Billhooks Deluxe rules arrive I want to dig out my very old 15mm Swiss and medieval European armies which haven't seen the light of day in many years and see if they can be repurposed for the Burgundian Wars

#4 add a bit more to the 10mm paper Romans

My wargaming stuff is all stored in the loft and it's a place of nightmares so a major project is sorting this out and hopefully getting to a point where I can more easily find things without risking life, limb and the bedroom ceiling!

I hope everyone had a good Hogmanay and the post-xmas break depression doesn't hit too hard!!


























































































































































































































































































































































































































































































































Saturday, 24 December 2022

Merry xmas everyone




Well, that's us nearly at the big day. As usual we're back home in Glasgow for the holiday (I think there have only been a handful of xmas's where I've not been here in the 36 years since I moved south)

I hope everyone has a lovely Xmas if you celebrate it and a nice break and time with family and friends and that we all get the toys we're hoping for and to quote Mr S Stevens... "Merry Xmas, Everyone"

Monday, 19 December 2022

Last games of the year

 So we're nearly at the Xmas break (1.5 days left at work as I write this... woo hoo!!!) and I don't think there will be any more games till Hogmanay. We're off to Glasgow in a couple of days so certainly no games till we get back.

In the last week or so we've played what will almost certainly be the last games of the year... sadly no photos as I was too engrossed in the games.

Game #1 was an excellent game of Pike and Shotte using Marks lovely 10mm collection. My Covenanters were trying to seize control of a church held by some Royalist dragoons while the main Royalist army was trying to relieve them. Our forces arrived piecemeal over the first few turns and I was pretty sure I'd lost the game after stupidly deciding to try and bring one of my cavalry brigades on over a narrow bridge. The Royalist cavalry were able to get in position and were attacking each unit as it trotted over the bridge in column. Meanwhile the weight of fire from the Royalists was causing havoc with my infantry. Somehow I managed to hang on with the cavalry, eventually turning the tide and routing the opposition horse. I'd driven off the Royalist cavalry on the other flank and my horse were now able to envelope the flanks and ease the pressure on the infantry...at this point the Royalists decided the church wasn't really worth the effort and withdrew. An excellent game and on of those where it could easily have gone either way. I'd messed up my deployment of both the horse and foot and it took a long time to get my forces in order and I was very lucky not to pay the price for it!

The other game by way of contrast was a family boardgame night playing Tokaido.  It's  a lovely nd very gentle game where you are travelling from Kyoto to Edo, stopping off at inns, doing a spot of shopping, painting landscapes and praying at temples on the way.  Points are collected for things like collecting sets of items from the shops, visiting hot baths etc as well as donations and paintings.  It's one of our favourite games (I suspect my wife likes it because it's short!)...as usual I lost! We added a bit of 'flavour' to the game by sampling some of my son's Sake when our characters stopped at an Inn.  I think this could definitely be a good rule to add to boardgames with appropriate drinks for each game... whisky for Isle of Skye, Vodka or Bourbon for Twilight Struggle, Cognac or wine for Carcassone, a shot of Rye for Western Legends or Colt Express and Romulan Ale for Star Trek Ascendancy.  I'm not sure what the equivalent of Romulan Ale is... Special Brew??   I reckon  I'd still  lose but it would be fun!