Tuesday, 8 September 2026

Wofun fun

 This week we played out a 16th century Scots and English battle using Anthony's really lovely Wofun miniatures flats.  I've always been a fan of Peter Dennis' artwork and his paper soldiers (lots of posts elsewhere on the blog about this and my Jacobite and Ancient armies) but these take that concept and elevate it using some neat plexiglass templates.  The figures look great and the colours really 'pop'.  No painting required, or cutting out if you've gone down the paper soldier route (although I did find that quite therapeutic).  I must admit I spent rather too long going through the Wofun website after I got home from our game!



Our game pitched 3 Scots pike blocks against English blocks of combine Bows and Bills/Men at Arms.  The English also had a couple of light guns and some Border Horse.  The Scots artillery was some very impressive heavy guns but these were fixed in place so their targets were a bit limited and their fire rate was slower than the lighter English guns.  We used Andy Callan's Flodden rules which are available for free on the Wofun website.  I'm not sure when these were developed but I'm pretty sure they pre-date Never Mind the Billhooks, but you can see lots of Billhooks elements in them.  The rules were good and very appropriate to the setting but I think Billhooks has removed some of the 'fiddliness' from them. 

Not surprisingly I took the Scots side and decided not to hang about, but to press on across the table and hopefully survive the arrowstorm from the waiting archers on the English left.  Movement isn't guaranteed each turn, and both of us had units refuse to budge at critical moments.




Somehow the arrows proved surprisingly ineffective but the artillery on both sides did a lot of damage... even more surprisingly none of the guns exploded!  2 of my blocks were equipped with Pavises which helped, and we were able to ditch them before hand to hand started  (when they would have been a bit of a hindrance for the Scots).  2 of my Pike blocks crashed into the English: the waiting archers slipped to the back of the blocks after loosing a final volley, and the pikemen and billmen fought it out.  The fighting on this flank went of for several turns with the English eventually losing 1 of their combined blocks.  



On the other flank things weren't going so well for the Scots.  My Highland Pikemen were trying to close with another English Archer/Billmen block but a combination of archery and especially artillery fire meant they fell below half-strength, meaning they could no longer attack.  My guns had inflicted the same result on one of the English blocks meaning both sides milled about ineffectively, and were both a prime target for artillery and archers.  I almost broke the weakened English block with artillery fire (aren't so many games full of 'almost' moments!) before my guns were overrun by the Border Horse, but the Archers and Billmen managed to hang on, and his remaining effective unit of archers finished off the Highlanders, leaving a pile of tartan pincushions on the field and handing a close victory to the English (boooo!)

A close run thing but very enjoyable.  I was very lucky not to have taken a lot more damage from the archers.  We did discuss maybe trying the game again at some point with Billhooks to see if the more recent rules make a difference.

And, finally, here is Clan Chieftan McLeonard in full regalia who failed to turn up for the fight (probably quite sensibly given how most Scots/English battles went in this period).  He's definitely Scottish... he couldn't be more Ginger!



Thursday, 3 September 2026

A bloody day at Mars -La-Tour

 There haven't been many posts over the last month or so, although there's been plenty of gaming and painting.

On the paint table, I've been working on the next batch of Airfix Britons... really enjoying painting these and I've been impressed by how good they are given the age of the figure design and the bendy soft plastic.  I've also been painting up some more of the Lucid Eye Red Book of the Elf King figures.  Again, very nice to paint.  I'm still not entirely sure what I'm going to do with these once I have enough for a game, but I'm happy to go with the flow and enjoy the process!

Game-wise, there's been an excellent huge Ancients game at Eric the Shed's where the Persians gave the Greeks a bloody nose, and some excellent Roleplaying games at Eric's and online (more on RPGs in a separate post coming soon)

Last night saw me actually dig some figures out of the loft for a game... it's the 1st time I've ventured up there for months, partly due to the heat as it's like a sauna up there.  I bashed my head off the hatch on the way up but managed to stay on the ladder somehow... the lump's just about going down now, several days on!  I really do need to do some sorting out up there though as it's even more chaotic than normal.



So, it was off to the fields  of NW France and the Franco-Prussian war with my friend Andrew, and a refight of Mars-La-Tour using the excellent 19th Century rules by Neil Thomas.  Mars-la-Tour should be a good chance for the French to give the Prussians a rare kicking... Marshal Bazaine had 130 000 men available versus an initial Prussian force of 30 000 (eventually rising to 65000 later in the day).  Of course French generalship was very poor and meant that they failed to make much impact on the Prussians who had formed a defensive position.  The scenario puts a lot of restrictions on French command and control so only between 1-3 French units can be fully mobilised each turn.  All the others move and fire at half effect. 


 



[Does this sound like I'm getting my excuses in early... because that's exactly what I'm doing!!]



Both sides have reinforcements arriving half way through the game and the French actually have a great opportunity to flank the Prussian line.  The temptation was to sit back and wait for these, and use the advantage of the longer rifle range that the French enjoy, but I was conscious that the victory conditions meant the French have to force the Prussians away from the central road which leads to Metz.  I was lucky with my command roles which let me order the max of 3 units per turn for the 1st few rounds.  Looking at the map, I did make a slight error when I set out the starting positions which should have had a couple more of the French units begin within range of the Prussians, especially in the SE corner of the map

[yep... more excuses]

I tried using my artillery to soften up the Prussians and pushing a couple of infantry units forward: one of the features of the rules is that you can generally either move or fire, not both.  And moving means you are in column, which made my units a tempting target for the superior Prussian artillery which caused pretty devastating casualties.  

The rules certainly give a good reflection of 19thC warfare.  Regiments marching across the open are likely to devastated by artillery and breechloading rifles.  In desperation I tried an assault on Vionville before spotting the rule which says Infantry will only charge other infantry when they outnumber them... frustrating but fairly accurate.  It definitely emphasises the need to soften up your opponent with longer range fire first!

The doomed assault on Vionville

After a few turns of this we realised that there was no way the French were going to get anywhere near the Prussian lines and abandoned the game in favour of a general catch up and chat

With hindsight I should either have made a general advance to within Chassepot range: I'd have come under heavy artillery fire but it would have been spread across the line, rather than giving Andrew the chance to concentrate on 1 or 2 units.  Or waited till the reinforcements arrived.  However I like to think I played the French in the spirit of Marshal Bazaine!!

I haven't played these rules for several years but I can highly recommend them.  They're pretty simple and easy to pick up and I really like the explanations Neil Thomas gives about how they are structured which make a lot of sense.  They're actually a really nice set of rules to read.  His explanations about the development of wars in 19thC Europe and his musings on the features of the rules are very readable and add a lot of information and nuance