Musings on toy soldiers, life, family and the world... but mainly toy soldiers. Gallimaufry: noun - a confused jumble or medley of things.
Friday, 31 May 2019
A blast from the past....Raid on St. Nazaire
This week in a change to our scheduled programme played a game of Raid on St Nazaire... an old Avalon Hill boardgame which first came out in 1987. It's one of those games that I always used to see in games shops (in the days when we had games shops) but never actually played. We had been due to play a AWI boardgame but as Andrew had just acquired this and was keen to give it a go we changed plans.
RoSN is a solitaire game but it works quite well with 2 with the German player rolling a lot dice to determine the effects of gunfire and being in charge of the arriving German reinforcements.
The game is a very typical AH 80's style game...lots of hard to decipher counters ( the colour scheme on the commandos is especially hard to read) and charts to roll on. There's a chart for just about everything! The board itself is very pretty with counters moving from area to area denoted by movement lines on the map.
The British boats and commandos arrive in the 1st turn and have to weather a lot of gunfire on the way in. It can be quite a demoralising experience as there is very little that you can do in response. I was lucky in that most of my casualties in these turns were comparatively light: most of the boats were slowed down and my approach had to be staggered over a couple of turns but at least only a couple of boats were actually sunk at this stage.
By the end of turn 1 we had reached the Old Mole and were drawing a lot of gunfire. One of my MTBs was able to sink an outlying German minesweeper which at least reduced some of the attacks but the combination of searchlights and guns was beginning to tell.
Luckily the Campbeltown wasn't slowed down and rammed the Normandie dock gates at full speed, off-loading her cargo of Commandos before being scuttled and destroying the gates (the commandos are the orange counters...Germans are grey and boats are green).
The commandos were then able to pour across into the town, attacking the Pump Station and Winding gear. Some units have a specific target (which gives them a bonus to destroy it) but I managed to forget all about this until all my demolition teams were in the wrong places!
Because of the delays caused by enemy gunfire my 2nd wave arrived a couple of turns later and poured ashore at the Old Mole and headed for a 2nd set of lock gates, fighting off Germans who had appeared in the town ahead of them.
The Germans arrive at random locations (determined by another table)...luckily most of them seemed to arrive in the very top right of the map which kept them a long way from the action for most of the game. The few that did try taking on the commandos tended to come off worst (not surprisingly)
By the end of the evening I had managed to destroy or damage most of the objectives in the southern half of the map and the Campbeltown had wrecked the lock gates. A lot of the surviving boats managed to make it out to sea safely (whether they made it back across the Channel is another story!). This did leave the commandos to fight their way out of St Nazaire.
The game was great fun and certainly gives a flavour of the huge task that faced the attackers. In reality out of the 611 men who took part in the raid, only 228 made it back safely to Britain. 169 were killed and 215 became POWs. 5 somehow managed to make it to Spain with the help of the French Resistance. Many of the boats were destroyed before they could get away. 89 decorations were awarded to the raiders including 5 VCs. German casualties included over 360 dead.
Excellent fun and a game system that has aged surprisingly well. I did find I needed this essential bit of kit to read some of the counters though!!! I could blame the small counters and the colour schemes but I suspect my aging eyes might have something to do with it...
Sunday, 19 May 2019
Paper Culloden 1746
A couple of weeks ago we fought the latest of the Jacobite Wars games using the Paper Soldiers armies...as we've fought Falkirk a couple of times now, using Black Powder and the rules that come with the army books, we decided a change of scenery was called for and relocated the action north to Culloden.
I've been to Culloden a couple of times, most recently back in 2013, and even today it's a fairly bleak place...
I'd written about this at the time and the post is here. In the post I talked about gaming this period,,,nice to have finally done it even if it took me 6 years to get round to it!
We returned to Black Powder for this game. The battle starts with the Jacobite lines at an angle to the Government troops and with some extra boggy ground in the way on the left flank.
Over on the right flank the Government had some cavalry and militia on my flank in an enclosure
I attempted to block this off by swinging the end of my line round to face them and marching the French troops up to support. As usual in Black Powder the game was full of brigades refusing to advance and the occasional blunder.
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| The French look much smarter than the Highlanders with their fancy uniforms! |

I'd expected the Government troops to hold back and wait for the Highlanders to come to them but my opponent Andrew was having none of it and steadily advanced to me instead. Over on the right flank the Govt Horse and Militia made short work of the Jacobite and French troops facing them and I was suddenly opened up to a flank attack.
In the middle it was going a bit better... some of the attacking Jacobite had managed to break through the government lines but the battle in the bog on the left was going badly and the whole battle became very fragmented...not the neat charging battlelines I'd hoped for!
As both flanks caved in I conceded the battle...when we counted up defeated units it was actually quite close but the government start with an advantage in numbers and I simply couldn't afford the losses I'd taken
Great fun but I've still to see the Jacobites actually win a battle!
Sunday, 5 May 2019
Sunday update
No posts for almost a month. No excuses I'm afraid, just work and real life getting in the way, including a week back home in Glasgow. I did take part in an excellent Napoleonic game though, courtesy of Eric the Shed; all the details are here....link.
To be fair my stunning success in this game was more due to luck than anything else. As usual in Black Powder games my Brigade set refusing to move for several turns before making a charge across the table when I was a bit vague specifying their orders. In this case it left my French columns sitting in front of the British lines who failed to cause many casualties. I then charged home and they all ran away! I'd like to think this was down to my tactical genius but some very lucky dice throwing saved me again!
I have finally gotten round to prepping the figures I bought at Salute last month. These are figures from Oathsworn Miniatures Burrows and Badgers range and Northumbrian Tin Soldiers Guardians of the Riverbank set. So far they've been undercoated and then given a light grey and white highlight spray
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| Evil Weasels...boo! |
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| A very Scottish looking Hedgehog and Shrew |
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| ...and joined by a Hare and a Squirrel |
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| Badger, Otter, Ratty, Mole and Toad |
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| Ratty |
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| Mole |
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| Toad |
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| Badger |
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| Otter |
In the pipeline this week are games of Terraforming Mars and another Black Powder Jacobite game with my paper soldiers.
Saturday, 13 April 2019
The Battle of Falkirk - take 2
Last month I finally fielded my paper Jacobite armies in a refight of the battle of Falkirk (all the gory details can be found here). On that occasion we used Black Powder, a set of rules I'm very familiar with and which I think are pretty good for all periods.
In the post and the subsequent comments my opponent, Anthony, and I had mentioned that the rules that come with the Peter Dennis book seemed a bit daunting. This prompted a comment by Andy Callan, author of the rules, that his rules were a lot more streamlined than Black Powder so, taking that as a bit of a challenge, we decided to re-fight the game using Andy's rules.
As Andy pointed out in his comments,his rules stretch to 5 whole pages with another page devoted to design philosophy... would these be detailed enough to give a challenging game?
The rules include a deployment system which we didn't use as we were playing one of the scenarios in the book but this looks quite interesting. It uses playing cards to initially deploy regiments: players then try to redeploy into period appropriate formations but once one side has met it's 'deployment conditions' the game starts, even if the other side isn't quite ready.
In the main rules units fire first and then move (if they haven't fired) which makes for some interesting decisions about when to unleash that initial volley from the redcoats. The fire and combat values vary for each side meaning the Government troops are very powerful in firing but, as expected, the Highlanders are very effective when charging. An interesting rule for the Highlanders is that when a regiment of, for example, 6 stands advances it gradually shrinks in frontage which reflects the troops bunching up into a mass as they move forward. It means the Highlanders will attack with a narrower frontage unless they decide to halt and redress their lines (which seems like a bad idea when faced with angry redcoats with muskets!).
Movement is suitably limited...troops in this period weren't the most mobile... and if troops are Raw or become Shaken then they can do even less. Highlanders and cavalry are fast but move a variable distance.
Morale is pretty decisive. We found that once a unit began to lose stands then they would quite easily rout. As they pull back this forces other units to test and it can become very infectious as I found to my cost! Due to the brevity of the rules we made a couple of assumptions;
- that each lost stand added to the morale minuses (not just the ones lost in the active turn)
- that hits over the target to remove a stand didn't carry over...not sure about this but it made record keeping easier
We very quickly found that these were a really interesting set of rules...as each turn progressed we'd find another facet of the rules which made us go, 'hmm...that makes sense'. They certainly captured the feeling of warfare in this particular setting and they'd be equally suitable for other settings such as the French Indian Wars with very little tweaking.
So how did the battle go? Let's just say I demonstrated very ably that I can lose a battle regardless of which rules we were using! My line of Highlanders advanced at different speeds which meant they attacked piecemeal and once one unit routed on my right flank, the whole flank decided to join them. That might be my only criticism of the rules...morale failures seem very infectious and it appeared very easy for units to scatter, although maybe that's just my loser's sour grapes! :)
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| The Jacobites advance |
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| Cavalry clash on the right flank |
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| Bonnie Prince Charlie gives a last minute pep talk to his men, but too late to stop them all running away! |
Wednesday, 10 April 2019
Let slip the dogs of awww...
The other day I posted a WIP photo of a couple of hounds that I'd been painting up as mini versions of my own dogs as a gift for my wife.
I've now finished them and she was suitably pleased. The dogs come from Steel Fist Miniatures as part of their medieval range.
Here are some pics of the finished items along with some photos of the real thing...
Sunday, 7 April 2019
Salute 19
So that's another Salute been and gone. My 1st Salute was back in the 80's at Kensington Town Hall but I then had a lengthy gap until I went along to what I think was the last one at Olympia in 2005 (I only know this by googling the South London Warlord's potted history which you can find here) . I think I've made it along to most, if not all Excel Salutes since the move there in 2006.
It's traditional at this point to moan about the trains, the crowds, the lighting, the hard floor, the traders, the games, the ratio of Fantasy/SF to Historical etc, etc. So how did this one compare....
Travel - nice and easy for me as I live on the edge of south London. The DLR stop at Custom House was shut but this was announced in advance and everyone was directed to the next stop which also serves Excel so no hassle there
Crowds - I'm rubbish at judging attendance so I have no idea whether the numbers were up or down. There seemed to be quite a bit of open space and a large seating area compared with previous years but I don't know if this was down to numbers or better layout. Some traders seemed very busy though. I arrived at about 11ish so the queue had gone and I was able to walk straight in.
Lighting and flooring - I found the lighting really bad a couple of years ago but this year I thought it seemed better. I cant imagine my eyesight is getting any better! The flooring was a source of much discussion at the bloggers gathering where we all moaned about our achy knees...I guess this is a bit beyond the Warlords control (although I noticed one large trader, either Wayland Games or Warlord Games, had brought their own carpet) and is more down to us all getting old!
Traders - I thought the range of traders was pretty good this year. Certainly I was able to find everyone I wanted to see and I thought there was a good spread of large companies and smaller retailers. I know the costs have meant some traders have stopped attending over the years but it was good to see new faces present.
| Some people take the painting competition a bit too seriously... |
The games - I've already spotted lots of games on other bloggers reports showing games that I managed to miss completely! As always there were some excellent looking games on show although I did feel there wasn't a notable big game which would have been a real talking point in previous shows. As in previous years there were a lot of games being put on by companies to promote their latest offerings and a lot of these are quite small, played on 2' x 2' or 3' x 3' tables which lack the 'wow' factor but these were always busy and engaging the punters. My annual complaint is about the games where the organisers were too busy playing to actually talk to passers by and there were a few examples of this. To be fair though there were some very good games actively engaging people and putting on a bit more of a 'show'. A big shout out to Rich Clarke of Too Fat Lardies who was holding the attention of a large crowd with his WW2 Malaya Chain of Command game.
As always there was the annual Bloggers gathering... a slightly smaller group than in previous years but obviously size isn't everything and I think we were going for quality over quantity. I've nicked this photo from Big Lee's blog. I managed to have my back to the camera for this one...probably my most flattering angle...
On to the game photos (as usual, apologies if I missed who was putting the game on). I missed loads bit these are the ones that caught my attention before fatigue set in...
This was the hall as I arrived at 11ish
Black Seas... the forthcoming Age of Sail game from Warlord games. This is still clearly at playtesting stage but seems to be using the mechanics from Cruel Seas. Ships have similar data cards and use the wake marker to indicate speed. It sounds like the wind direction determines which speed band ships will be able to sail at. Looks good and more temptation from Warlords later in the year. I wasn't clear if the ships on show were indicative of the types they will be selling but there were a lot of questions about rigging as this seems to be the thing that puts a lot of us off sailing ships. It sounds like the plan will be to use brass-etched rigging.
Cruel Seas demo:
Crawley Wargames Club Aztec/Conquistadors game:
Battle of Danholm by Dalauppror
Aughrim 1691 by Crewe and Nantwich Wargames Club:
Mammoth Hunting game:
7TV post-apocalypse game:
Fistful of Lead Horror in Limehouse with excellent terrain by Oshiro Model Terrain:
Gaslands:
Burrows and Badgers demo by Oathsworn Miniatures
Stingray:
Lego Flash Gordon (loved this and I think it won a prize):
Red Alert. Lots of people seemed to be buying this:
Batman game:
7 Days to the River Rhine:
Lutzen by The Friends of General Haig:
D Day? Don't know but it looked good:
Too Fat Lardies Chain of Command Malaya game. Japanese vs Australians. Looked really good and a good example of how to run a demo/participation game:
Gringo 40s Tonkin War game (very impressive!):
Battlefront Oil Wars game:
I was very good and stuck pretty much to my spending plan...no, really! My haul is shown below...
The Guardians of the Riverbank by Northumbrian Tin Soldier
You can never have enough tufts...
Burrows and Badgers figures by Oathsworn Miniatures
The assorted freebies in the Salute poly bag. As well as the usual figure and dice there was a Necromancer figure for the forthcoming Starcide game by Archon Studio and a Beyond the Gates of Antares dice game from Warlord Games both of which will be making their way to eBay I suspect.
So that's that. A generally good Salute I think. I've seen quite a bit of grumbling online and I guess I would agree that it is missing the 'wow' factor that used to make it stand out from other shows (apart from the size) but it's still a fantastic show to have on the doorstep
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