I had another chance to play a game of Wilderness Empires this week...scarily I realised it's almost 2 years since this last had an outing. My last post on it is here and contains a summary of how the game actually works. Essentially it's a strategic game of the battles for North America pitting the British and their Iroquois allies against the French and a mix of local tribes.
I'd bought the game on a trip back home to Glasgow (at the excellent Static Games). In fact I'd spotted it on sale in the shop, convinced myself that I didn't need/couldn't afford it, and then immediately kicked myself for not buying itas soon as I got back home! Luckily I engineered an excuse to go back into Glasgow a couple of days later and it was still there....never pass up an obvious bargain!!!
|The map from the French side|
Both sides can also use event cards which can affect combat results but even more usefully can bring in Regular troops and Commanders as reinforcements (as long as you have access to a port). These Regulars can be in short supply so need to be used carefully
|The combat dice|
|The actual strength of each block is hidden from your opponent|
|Leader counters and a selection of cards.....really nice artwork by Don Trioani|
|The Native American villages are represented by cute little buildings |
(until the evil British burn them to the ground...)
|Montcalm faces off against a very imposing wall of British units...but are they regulars or militia...?|
We ended up manoeuvring around each other for several turns fighting minor skirmishes before fighting a couple of large battles around Fort Carillon and Fort Frontenac which left both sides badly depleted. Although each side still had a core force of regulars the attrition was affecting the French more and I don't think there was any way I'd have been able to do more than postpone the inevitable fall of Quebec.
Given that the rules are only 8 pages ling this is a surprisingly challenging game that makes you think about timing and manoeuvre in launching your campaigns