My early darlings with Wargaming were WRG based,a brief period with 5th edition and then mainly with 6th (my Vikings were a force that absolutely no one feared and used to run away on a regular basis). The first non WRG set of rules I played were Laserburn.
For those who haven't come across them, these were a sci-if skirmish set written by Bryan Ansell and were a precursor to WH40k but without Orks and Chaos. The main opponents are Imperial armoured troops (that'll never catch on!) and slightly dodgy Red Redemptionist rebels as well as assorted aliens. Robots and space pirates types. The rules have lots of scope for adding your own variations and the current supporting figure range from 15mm.co.uk includes some nice Judge - like figures for example.
My friend David and I played loads of games with a minimum of scenery and a handful of figures from the original range back in the early/mid 80s. When I say a minimum of scenery I really mean it. Most games were played on the kitchen table on top of a long roll of old plain wallpaper...we'd draw whatever featured we liked on it and tear it off when we'd had enough!
So last week Anthony and I played Imperial Commander, the larger force version of Laserburn . I'd never played this but Anthony had just taken possession of 2 nicely painted forces from 15mm.co.uk and was keen to try these out. IC has a lot of similarities with Laserburn but less individualised stats. The scenario pitted my fanatical Redemptionist forces attacking a fuel depot which the Imperial were trying to protect.
|The fuel depot|
|The Plucky Red Redemptionist Rebels|
|...and their Trikes|
The main squads slugged it out in the centre. My rebels laser rifles were proving remarkably effective but I then had a stroke of luck when a well placed shot from one of my missile launchers took out the entire Imperial command squad that were holed up in some ruins. In revenge Anthony wiped out a rebel squad that charged headlong into a hail of bolts.