This week we had a great game of Commands and Colours using Anthony's lovely 54mm Romans and Germans. The game is one that suits adapting to different scales. I like the blocks from the original game but it definitely looks good with figures in different scales. Small scale bases give it that epic look, while going grand scale has a very old school feel.
This scenario is from the earlier stages of the battle and sees the Romans being attacked while hemmed in by marshland to their rear (spoiler... this is a bad thing and the Romans paid the price for it). The Germans are deployed on and around a central hill and my first instinct was to hold this and defend the high ground, but more sensible thoughts prevailed and I decided to do what the tribesmen do best and charge straight at the enemy, preventing them throwing pila and pushing the back against the marsh.
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| No subtlety... CHAAARGE!!! |
My first combat was pretty spectacular and set the tone for the game... wiping out a Roman unit and killing one of their leaders! This was followed up by wiping out both the Roman cavalry units before they could advance (we kept forgetting about the Evade rule which might have spared them but to be fair they could only evade into the marsh which wouldn't have been great. It wasn't all one-sided though. The Romans did wipe out several German units but there were always more to replace them.
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| There's a big hole where the Roman centre used to be!! |
Great fun and looking forward t trying the scenario based around the end of the battle at some point.




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