- Isandlwana
- Rorkes Drift
...before outlining some of the less Cinematic battles...
- Nyezana
- Hlobane
- Khambula
- Gingindlovu
Each battle is summarised and forces are outlined, along
with any specific rules that are suggested for each scenario. There’s then a report on a playthrough for
each battle.
Finally the re are some nice [but I felt somewhat pointless
dioramas] and then a useful guide to Zulu regiments and some info on the David
Rattray Memorial Trust, a charity supporting
education and development work in KwaZulu Natal.... http://davidrattraymemorialtrust.com/
Like many colonial games, the Zulu wars can feel a bit one
sided if you’re on the side of the guys with the pointy sticks and inevitably
it’s going to feel a bit one sided without some specific victory conditions or
careful planning around the scenarios.
When I’ve used BP for this era before we’d tinkered with the Shooting
and Melee values for the British, swapping them round to reduce their
effectiveness in hand-to hand, but making them more deadly at longer ranges, and
I saw some discussion at the time the rules came out about this. This meant that it was hard for the Zulus to
close with the British but they were more effective once they managed to reach
the enemy
Some of the scenarios have very specific victory conditions
too...perhaps the most interesting is Gingindlovu which effectively has all the players as Zulus against British
units formed up in a square. Points are
awarded for being the first regiment into combat, coming under sustained fire
etc and, of course, breaking the square, pitting each player against the other
in trying to outdo each other in the pointless slaughter stakes.
As I said at the beginning, well worth getting if you’ve an interest in this period and if nothing else it’s tempted me to dig out my Zulu and British armies again which is no bad thing!
Nice review. I shall look forward to reading some game reports!
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