So you wait ages for a game of Galactic Heroes and then 2 come along at once! Since all the figures were still handy after my 1st game last week I re-ran the same scenario again, but this time as a 4 player game (rather than 2) and with a lot of changes to the scenery. The game was very kindly hosted by Eric the Shed who supplied the fabulous Mos Eisley buildings and scenics... the buildings are actually from his Sudan collection but really look the part, especially when he added in some decorative-only gun turrets and vehicles.
Thanks to a post on the excellent Jim's Wargames Workbench blog, I was also able to use some rather nice Star Wars themed playing cards for the game. The only confusion came when the rules call for bonuses for One-Eyed Jacks...R2D2 doesn't have eyes!
As before, the scenario ( see my previous post for more info) involves our heroes crossing a desert town to get to a ship with a trusty droid containing half of the vital Death Star plans while also interrogating some random Jawas who have the other half of the plans
Eric the Shed's fantastic terrain |
Since there were 4 players I'd changed the characters round a bit. We now have a group led by Luke and Princess Leia and a 2nd group of heroes with Han Solo and Chewbacca. As before the Imperials have Darth Vader and a bunch of stormtroopers but their 2nd squad consisted of some bounty hunters led by Boba Fett and the robot IG-88.
That's a Reek in the background which luckily didn't break loose (although that was one of the random events) |
The city was a suitably complicated maze of alleys and streets and the rebels quickly made their way into town, questioning Jawas as they went. The Bounty Hunters were doing the same although I get the impression that their techniques were a bit more brutal! While the stormtroopers cautiously made their way towards the rebels, Darth Vader strode briskly through the streets quickly cutting down 2 of the Rebels and then taking on Chewbacca in a fight. This was pretty one sided and Chewie was quickly turned into a furry rug...
A running gunfight broke out in the centre of town between Han and the stormtroopers but the Rebels had now secured the 2nd half of the data they required and now needed to get across town to the waiting ship.
Han takes on the Stormtroopers |
...while Luke and Leia head for the ship with the droid |
Han managed to blast his way past the stormtroopers and Bounty Hunters and made it to the ship (we decided he really ought to be the pilot). The only chance we had of stopping Darth Vader from carving up the rest of the rebels was for Luke to hold him off so, in true Episode 6 style, they faced off with lightsabers. Luke managed to wound his father (presumably cutting his hand off... DV seems very careless with hands...) and left him in the dust, rushing back to the waiting ship.
I think with rules like Galactic Heroes/Fistful of Lead, you need to make sure the traits each figure gets are thought out carefully and reflect the setting, otherwise it runs the risk of being a bit generic. The rulebook suggestions (and especially the ones in the GH Codex Galactica supplement help get the traits and design right.
The other really important factor in a setting like Star Wars (or in the Sharpe FFOL games we've played) is that there needs to be a degree of role-playing: everyone plays the characters to suit the story...Luke needs to be heroic, Darth Vader needs to be ruthless etc. Another really fun game with a nail-biting last minute victory for the Rebels... just how it ought to be!