I've played quite a few games of Fistful of Lead although never actually the original Cowboy version...most of my games have been using the Horse and Musket variant for games featuring Sharpe or set in colonial Afghanistan. It's a great system which is easily adaptable to just about any setting and Wiley Games have produced several supplements including Horror and Post-Apocalypse settings as well as a generic rulebook. The version which caught my eye was Galactic Heroes which covers everything from Flash Gordon to Star Trek and, of course, Star Wars...
So last night I dusted off my son's old collection of the Collectible Star Wars Miniatures which were all the rage a few years ago and set up a game for my friend Andrew and I to try out. The rules are really easy to pick up... proof of this was apparent early on when I realised I'd forgotten to bring a spare QRS for Andrew but we found within a turn or 2 he had a really good grasp of the mechanics. The game uses a deck of cards to activate characters (usually around 5 or 6 figures per player) with certain cards giving an extra bonus such as a +1 to shooting or combat, allowing a re-roll or removing wounds, shock etc. Each figure has a special trait, usually positive although we each had a figure with a penalty, and the squads are led by a Hero or Villain who has extra traits and sometimes extra actions.
So on to tonight's main feature... We used one of the scenarios from the book: our heroes, led by Luke Skywalker and Chewbacca have to get a droid containing vital plans across a hive of scum and villainy to a waiting Speeder (I didn't have a large enough space ship). Unfortunately the droid only has half the vital plans...the rest are in the possession of a Jawa who is hanging around the town. Unfortunately there are several Jawas in town and they all look very similar so some running around questioning them has to take place before our Heroes can leave.
Of course our Heroes don't get it all their own way. The Imperials have learned about their plans and sent some Stormtroopers to intercept them. Darth Vader has decided not to leave things to chance and decided to take charge of the operation himself. Both squads have a Hero/Villain, a 'Specialist' (not quite as good as a Hero) and a couple of Regular figures. A 5th figure on each side has been replaced with a group of 3 Grunts... think Redshirts who are likely to die quickly but at least there are 3 of them.
There were also a selection of random events that may or may not happen. We did get a 'Disturbance in the Force' result which meant Luke and Vader couldn't use their Force powers for a turn but sadly my rampaging Bantha didn't get to put in an appearance this time,
The waiting Speeder, parked next to a convenient Cantina...
Lord Vader gives a pre-match team talk to the Grunts...
who had been looking after the important Droid. Andrew's dice rolling for wounds was quite spectacular and generally resulted in people being immediately Out of Action (ie dead) rather than Wounded or Shocked...
Chewbacca was hit by a blaster bolt and wounded and spent several turns trying to recover
before Luke ran over and used some of his Jedi mind tricks and healed him
The Stormtroopers are gradually whittled down...
...so Lord Vader cunningly calls for reinforcements and a fresh trio of Grunts arrive...
...but they don't last long.
One of the few remaining Stormtroopers takes refuge in the Cantina and decides that a quiet life farming on Tatooine is definitely preferable to fighting the Rebellion...and removes his point of Shock by the liberal use of alcohol...
A definite victory for the Rebel Scum but I'm taking comfort that in Luke's merciless killing of his father he has taken a step towards the Dark Side...
Great fun and a properly cinematic game. The rules are well worth looking out for. They can be bought direct from Wiley Games and in the UK Oshiro Model Terrain stock them.
Looks like a great time! I've become a huge fan of the Fistful of Lead rulesets lately, and am running a demo of Galactic Heroes this Saturday.
ReplyDeleteHope it goes well...FFOL is a great system
DeleteRules would work well with larger scale figures too. A most enjoyable looking game.
ReplyDeleteI've played a few games with my 54mm Colonial figures using the Horse and Musket FFOL rules and they worked really well.
DeleteI'm a big fan of FFoL so really enjoyed your write up. Great fun!
ReplyDeleteGreat looking game and a fun set of rules.
ReplyDeleteCheers
Stu
Cheers Stu... they're a great set of rules and really adaptable to lots of settings
DeleteGreat report Alastair. Does the Galactic Heroes book have the Star Wars random events in it, or did you create your own? Asking as getting into SW skirmish and am looking for a good set of rules, and GH seems to be what most folks online are recommending. Any help on this is appreciated. Thanks,
ReplyDeleteMark
It's been a while, but I think we just made up some suitable Star Warsy events
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