Sunday, 9 June 2024

Warhammer... really???

 


An unexpected choice of game this week when I caught up with my friend Anthony after a long gap.  I can usually rely on him to come up with something unusual... typically a deceptively simple set of rules or an adaptation of a vintage board game, but this time he threw me a real curveball... Warhammer 40k.

OK, it isn't actually 'proper' 40k but Warhammer Fireteam which came out in 2021 and, like some of the specialist WH games seems to have burned brightly and then is largely unavailable except by tracking down the odd copy on eBay.

I've never really played much Warhammer... when it first appeared in the 80s my 2 gaming groups in Glasgow were either pretty much entirely into historical games (Glasgow and District Wargames club) or role-playing (Strathclyde Uni).  I then moved down south and had a break from gaming for a few years and by the time I got back into it I'd missed the initial buzz. 

When my son reached an age to get into gaming he loved WH and WH40k but that fad burned brightly and he then moved on to other things.  I can definitely see the attraction though... at the right time I'd have loved the settings and the pre-constructed back-story.  And, despite some flaws, the rules are pretty solid and of course the figures are great. 

Fireteam is a hybrid of WH40k with Space Marines and Necrons but in a simplified boardgame style which i think really makes it work.  There are a number of scenarios... in our game the 2 sides were trying to control a number of resource markers which reduced in number each turn.




The game is played over 3 turns (for some reason called Turning Points), each of which is made up of a number of phases.  As there are significantly fewer Space Marines it means they'll get to activate multiple times in a turn, as can the Necrons when their numbers are inevitably reduced.  As you'd expect the components are really nice with good squad cards containing all the info you need, lots of markers and tokens, and of course some Space Marine and Necron models.  A pleasant surprise is that the game also includes squad cards and rules for various WH40K races so it would be easy to widen the game to include Orks, Eldar etc.

As the game has a tight time limit, I decided to throw in my swarmy scarab things in the first turn and they did some real damage before being killed.  Each faction has some special strategy cards and abilities that they can play each turn so there was always the possibility I could bring some of them back, although I went with different options in our game.



My Necrons were pretty weedy compared to the Space Marine but had an advantage in much longer ranges and were able to whittle the Marines down to eventually a single surviving tin can, although by this point most of the Necrons had also bitten the dust.  The game did literally come down to the last throw of the Dice with the evil Marines winning by a single point.

Great fun and a really surprising game... I'll definitely be keeping an eye out for copies online if they appear.



5 comments:

  1. Well done keeping the game close! I have played only twice (I got it for Christmas and just finished painting the figures), but I already feel like some of the scenarios are stacked against the Necrons - especially if they require speed, which the Scarabs have but then they can't hold objectives.

    I don't see that as too much of a negative though - and I think if I try the campaign mode, then it will make an interesting narrative. Fire Team might be the perfect game for me right now with its easy set up and small footprint.

    One good thing about GW abandoning the game is that the rules don't change every few months! Happy hunting for a copy! (I got mine for around $40 USD, "punched - which is a steal for all those figures - I mean, at GW's usual prices at least)

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  2. Looks like it was good fun, I must admit like the idea behind it, small playing surface and a few models and off you go, good stuff!

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  3. Something different and enjoyable, a win win situation indeed! I hope you fair well in your quest for the game…
    Alan Tradgardland

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  5. The scenario recommended by the rules as an introductory scenario (Dual Strike) is very biased against the Necrons as poor Mike discovered when we played it the night before Alastair came over. The scenario Alastair and I played, however (Critical Escalation), was very finely balanced and could easily have gone either way. In the end the forces of righteousness scraped a victory:). It will be battle masters next time Alastair!

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