Thursday, 26 February 2026

Gazing into the abyss...

 

"If you gaze long into an abyss, the abyss also gazes into you"



This is possibly the most navel-gazing post I've ever made!!!

I was intrigued by a post on the excellent Prometheus in Aspic blog in which the author quoted a summary of their blog given in response to a question to AI.  As AI increasingly features in our daily lives it was interesting to see how it summarised and interpreted a bloggers regular posts and the 'feel' of the blog.

So of course, thanks to unbridled vanity, I couldn't resist asking Gemini (other AI overlords are available... this is the one I use most, mainly at work), tell me about the blog 'A Wargaming Gallimaufry'...

Apparently the blog is "an active and cozy corner of the "Old School" blogging scene."  I'm defintely old-school and I quite like the cosiness!  And it has "a personal, conversational tone that feels like chatting with a friend at a local gaming club".  It picks up on the mix of posts... game reports, reviews of shows and books (although I haven't done a 'what I'm reading' post for ages so I might get round to that), and increasing reports on boardgames (true... I seem to playing a lot more of these).

The blog "serves as a digital diary of a lifelong hobbyist, documenting the evolution of projects over years rather than weeks" which I think means this is a man who paints incredibly slowly and never gets a project completed!!

It finishes with "Fun Fact: Alastair once got temporarily banned from a major wargaming forum for calling someone "a bit of a dick" during a heated argument—an incident he shared on the blog with a self-deprecating "ho hum."  I've no idea where this features in the blog or why Gemini decided this was a fun fact but I stand by every word... the person in question was indeed a bit of a dick!!

So a not inaccurate take on the blog I think... now I just to ask Gemini to sort the rest of my life out!!

Wednesday, 25 February 2026

I have been to... Cavalier 2026

 I only made it 1 show last year...Salute, almost a year ago.  I usually get along to Colours and Warfare later in the year but these clashed with work or family things and, to be honest, I wasn't really fussed about going along.  This year I feel a bit more like getting back out in the wider wargamey world but then realised that Salute this year will clash with a big day at work so that's out of the question.

One of the shows I always enjoyed going to is Cavalier in Tonbridge, Kent.  Checking the blog it turns out it's been a shocking 9 years since I was last at the show. It's a fairly modest, quite traditional show and must be one of the earliest in the year.  So on Sunday it was off round a remarkably quiet M25 and, after a bit of negotiating some road closures, into the Angel Centre.

Like I said, Cavalier is a pretty traditional shoe but has its own charm.  Nearly all the games were historical (with a couple of exceptions) and the traders, apart from Warlord Games and a couple of others, seemed to be more smaller companies.

The games were pretty good... a good mix of demo and participation games.  My usual gripe about organisers of games concentrating more on the game than interacting still stands in a couple of cases but most were pretty good at engaging the punters.  I bumped into a couple of people I knew... one from my old Guildford club, and it was nice to catch up with Ray of Don't Throw a 1 fame.  I bought precisely... nothing.  

I spent a while browsing but there wasn't anything that caught my eye and I stuck to my resolve (mentioned in my last post) of not hoovering up yet more rules that I don't need.  ( my name is Alastair and it has been 3 weeks since my last rules purchase....)

So here are a small selection of photies... sometimes I've even made a note of the subject and club, apologies if I didn't.  I also missed a few games


Malplaquet 1709 - Hailsham Wargames Club


The Labyrinths of Mars - Maidstone Wargames Club

Polish Blitzkrieg - Deal Wargames Club


The Mogaisciou 1993 - Milton Hundred Wargames Club


Launch all Fighters - Friday Night Firefight Club


Kent & Sussex D&D and RPG Club

Port Arthur or bust!  Tonbridge Wargames Club

Team Yankee Game - Gravesend Gamers Guild


The Englishman's Castle  -Shepway Wargamers






























Thursday, 19 February 2026

Assorted boardgames

We've played a few boardgames at home over the last few weeks and I realised I hadn't posted anything about these.  My son and I actually managed to buy each other the same game for xmas... great minds!!  Luckily he was able to exchange his and bought one of the other games we played instead so a good result in the end.






Game #1 is Dominion.  This has been around for several years (2008 according to BGG) and is a card based game.  Players are rulers of a kingdom and play out their hand of cards to gain coins, estates (which are what give you victory points) and a range of advisers or buildings.  These provide players with more actions, cards, or special effects for a turn.  Initially your hand of cards is small and some of the slots are taken up with coins (which you can use to buy more cards) or estates which are important but annoyingly take up valuable slots in your hand.  Each turn players can choose to buy one of  10 types of card which remain the same throughout the game.  As the game progresses though, your hand grows and, if you know what you're doing, you can build up increasing chains of actions, or trade up your coins to something more valuable which take up less space in your hand.  Very simple but really fun and requires some clever thinking.  What's appealing is that the game comes with 25 types of card of which 10 are in play in any given game so there's lots of variety.  There are also lots of expansions to add to the mix.



Little paint pots act as markers


Our next game was Kanagawa.  This is the game we both bought each other... we both have a liking for all things Japanese and games that are visually pretty and this ticked all the boxes.  In this game you are a student under the great Hokusai and are trying to complete your own painting of different landscapes.  Each turn there are a selection of cards played out which players can claim and then use to either add to their painting or improve your studio.  Essentially it's a 'push your luck' game... if players pass on the 1st round of cards, more are added so you need to decide whether to go for the limited number of opening cards or wait and hope your opponent doesn't snaffle the card you really want.  Paintings build up a number of 'harmony' points which win the game.  It's pretty simple and only takes about 45 minutes but is very nicely themed and looks lovely.







The final game is Viticulture which is the game my son bought as an alternative to Kanagawa.  This 2013 game is a brilliant worker placement game.  As you can guess, you own a vineyard and have to maximise your wine production and fulfill contracts to earn VPs.  You only have a limited number of workers however and there won't be enough slots for each action for everyone to do what they want each turn so it's very strategic and clever.  Each turn is divided into 4 seasons.  In Spring yo sort out player order and a benefit for that turn... an extra card, some cash, a temporary worker (this last one seemed really useful so we were both after it each turn).  In Summer you take turns allocating workers, offering tours round the vineyard to raise some cash, building extra structures such as irrigation systems, windmills etc all of which are useful but cost cash and a valuable worker slot, and crucially you can select vines  and plant them.  These can be harvested in the autumn to give you grapes and eventually, wine.

Cards selected in the Fall provide you with useful visitors (wine specialists, workers etc) which can be played in the Summer or Winter.  Here you can also acquire contracts... these are the only way to convert your lovely wines into Lira but you need to be able to house your wine in your cellar while it matures and the cellar will need to be expanded to accommodate the bottles... all of which (you guessed it!) costs Lira!

It's a brilliant game... actually very simple but really engrossing and full of character.  AS soon as we'd finished I was itching to play again which is a sign of a great game!

Saturday, 14 February 2026

Adventures on Mars

I played a great game this week using one of the Wiley Games 'Fistful of Lead' rules.  In this case it was the Glorious Adventures in the Age if Steam rules and took us off to Mars.



The game set some High Martians against a British Patrol who were trying to rescue 'Miss Lucy', a spy who found herself stranded in the Martian badlands (Miss Lucy is the figure from the Temple of the Beastmen game).  The Martians were armed with a mix of pole arms and bows but had the advantage of being able fly over the rough terrain while the rifle armed British had to pick their way around it.  

The Martian Leader scoops in to capture Miss Lucy...

...while the British advance in pursuit 

The shaken spy is rescued! (After being shot by her rescuers!!)



As usual the rules made for an exciting game which went to the wire.  Casualties mounted on both sides and the Martian leader almost escaped off table with his prize but was slowed down when a redcoated rifleman unsportingly took potshot at him, hitting Miss Lucy instead, but thankfully not actually wounding her.  The resulting shock slowed her down though, allowing a better aimed shot to kill my leader and free his prisoner.  Not sure that's really the way Anthony planned it but it worked!!


FFOL are probably my favourite skirmish rules... I've used them in settings from Ancients through to 19thC, as well as the SF version Galactic Heroes, and they always give an exciting and fast moving game.  In our post-game discussion I admitted that, while I'm an unashamed rules junkie with far too many unplayed sets filed away, I've been increasingly jaded with many of them.  I guess ultimately there are only so many rules mechanics and often rulesets promising 'new innovative features' are a rehash of several other existing games.  Like a number of gamers I've chatted with I'm finding that increasingly I'm narrowing down to a few sets to use more consistently rather that flitting, moth-like, to the next shiny thing.  Doesn't stop my buying new rules though!  More on recent acquistions in another post...