So there's been a bit of a gap in posts...nothing since 24th Jan. Work has reared it's ugly head again and tied me up on several gaming nights.
I've managed one game of Frostgrave since the New Year, kindly hosted by Eric and a couple of weeks ago I played out the 3rd and final game in the Heroes of Normandie D Day mini-campaign. The previous instalments had meant that the German's had managed to acquire artillery support for the finale but the US began the game with several bits of wire removed thanks to their success in Game no. 2. The US made it up to the edge of the beach but with (not surprising) heavy casualties and weren't in a position to drive the Germans off so France was kept Ally free on this bit of beach at least.
Onto this week's game. I have a bit of a never ending search for a good set of skirmish rules for Star Wars (and other SF settings). Previously I've used Tomorrow's War, Mutants and Death Ray Guns, Star Wars Miniature Battles...all of which worked fairly well with individual plusses and minuses. I'd noticed that the rules that often get mentioned on places like TMP and LAF are 'Blasters & Bulkheads'... these are available from Wargames Downloads and Lulu etc.
The rules are very much set in a cinematic Space Opera style with figure representing either Characters or Henchmen (who act as a group). The rules allow you to tailor the characters to a particular setting by assigning them traits and skills to suit. These can include the use of 'Essence' skills (...as in 'use the Essence Luke'...) which replicate very neatly the Jedi/Sith powers we know and love. Game mechanics are fairly straightforward: all dice rolls are d6 and everything succeeds on a 4+ (with a 6 counting as 2 successes). Armour and skills can give figures the chance to re-roll hits which can make armoured troops, like Stormtroopers, pretty tough... although not, as we discovered when a Wookie runs amok with an axe!
|The Jawas are coming!!|